- Player Home - always safe; messy -> clean; decorate over time (reflect style + story)
- Neighborhood - lots of florals; coyotes, hawks, fire ants, turkeys, rabbits rats, turkey hawks; mostly safe, like pre-Searing
- Church - neighborhood church; forest clearing church
- Lake - reflect sky, characters; creanes, egrets, pelicans, swans, herons
- Castle - Not grand, royal family is well-known figurehead; not a lot of royal power or wealth in Mayor's shadow; damage or new additions; royal family fractured
- Shopping Center - obviously infeasible; lack of shipping, delivery entrances, roads; really nice accomodations
- Mayor's Mansion - self-glorifying; conspicuously grand compared to castle
- Forest - native plants, animals; light danger; natural shrines
- Buffer - wild, uncivilized lands; unintellible artifacts and trash foreshadowing Abyss levels; Rune, Bless, horde living in hiding
- Mall Basement - tons of slimes; lots of security tech (hackable); obvious hints that supply is from deeper levels; no delivery trucks from above
- Apothecary - full of charms, talismen, fung shei, etc; Night doesn't believe half of it but palys it up for tourists; supply fresh yet foreign (only obtainable in Abyss - he tests you by asking for Abyss materials)
- Atelier - experimental, overly functional fashion; leather, chainmail, composites, scalemail; created equipment and researched unclassified materials for French agents; front
Mall
- Mall Basement/Storage/Underground Entrances to Stores
- Slime Kingdom/Buffer
- Santa's Workshop/Packaging/Shipping