A category of equipment for characters. Gear's protection is not cumulative. Each blow will strike a randomly selected piece of armor. The default chances are as follows: Torso: 37.5% | Legs: 25% | Feet: 12.5% | Hands: 12.5% | Head: 12.5%.
In addition to AR, armor typically bestows additional spirit, spirit regen, additional life, and a reduction in physical damage. Headgear gives +1 to single attribute for the wearer's job.
Armor typically increases spirit by a total of 20 for armsman; 25 for tamer and brawler; and 30 for hacker, disciple, and chemist.
Armor typically increases spirit regen by a total of +2 for armsman; +3 for tamer; and +4 for hacker, disciple, chemist, brawler.
Flashlight is an off-hand equippable. It is functional, casting a persistent light area skill. It provides neglible stats.